Combat Maneuvers
Combat Maneuvers are special attacks that have an effect, add or change damage. A Character may only learn as many maneuvers as they have in Combat ratings. Each Maneuver is bought at 8 exp times rank, 8 exp for the first rank. Each Maneuver can be used in a single combat up to a maximum of its ranks. Maneuvers can be used against each other, in such a case, the one with a higher rank wins. If the numbers are tied, then neither Maneuver succeeds, but the number of uses does not decrease.
Melee Weapons: Edged, Blunt, Shields
Ranged Weapons: Archery, Thrown, Firearms
Maneuvers for Any Weapon or Shield
Agony: Causes extreme pain for 5 seconds per rank. Agony deals no damage but causes intense pain and is unable to cast or fight.
Deflect: Take no damage from a non-ranged attack.
Disarm: Cause target to drop their weapon for a 10 count per rank.
Knockdown: Target must kneel for 2 count per rank.
Missile Block: Take no damage from one ranged attack.
Power through: Remain conscious for a 10 count per rank, past 0 HP. Will still take additional damage if still being attacked but may be able to escape or deal the fatal blow to a foe in time.
Shove: Target must take 3 normal steps per rank directly away from the user.
Sneak attack: Attack Deals double damage. Can only be used from stealth/invisibility. CANNOT be Stacked with ambush but can be used at any point of combat.
Stun: Target is stunned for 5 seconds per rank. While stunned the target is unable to speak, attack or move and can still be damaged.
Limited Weapons
Parry: Deal damage equal to ranks of Parry back to the target, instead of taking damage, from a melee attack. Performed with Melee weapons only
Pierce/Crush: Negates Armor, going to deal damage directly to Health Points. Peirce for sharp weapons, Crushing for blunt and shields (Currently Will be capped at 5 Damage Max)
Trick Shot: Ranged only. Hit a non-damage causing target. Such as breaking a potion bottle the target is holding.