Roles and Duties

Positions Currently in Use:

Game Master
The Storyteller in charge of Absolutely everyone in the whole Game. The Top kahuna, the big boss, ect. Crafts the game, world NPCs, everything. Has final say on absolutely everything. Game Master is responsible for all of the paperwork and behind the scenes administrative duties (although they may be delegated to an Assistant.) Will generally Man the Game Operations Desk (GOD,) and lead new players through their first Quest. Responsible for Player Character Approval. And generally making everything work. Responsible for the creation of the Website, its function and updates

Storytellers!
Storytellers will act as the Narrator, framing the character's stories and describing what is In Game but can't be seen, like the passage of time, wounds, scents, feelings, 6th senses, ect. They are the referee in conflicts and NPCs that aren't presented by another staff member or are not currently present. They direct Quests, the creatures met, and opponents fought. They are also responsible for refereeing the adventure field as necessary and guiding players through the rules. They present and move the Story of the game. They may be divided into more specific roles if the game is large enough.


Positions Below will not touch Plot and therefore can be players as well as staff!

Player Liaison
This person is responsible for being a middleman between players with problems who may not feel they are able to speak up, and the Game Master/Storytellers. They should also be looking for problems that need to be solved and always available to help players understand the rules. They MUST be a Player themselves.

Happy Helper
Game Master assistant! Aids in several duties including helping the Game master with set up and take down, and other logistical things. Helps make sure the Game Master has everything they need and assisting other positions in their jobs if they need it. Absolute lynch pin of versatility.

Crunchy Number Cryptid
Game Master assistant! Responsible for aiding the Game Master and Storyteller with number related problems. Such as making sure that the game mechanics are balanced and helping with Experience Point expenditures and character sheet upkeep.

Range Master
Responsible for the rules for the Nerf Blasters as well as assuring nerf blaster safety and that our game is up to legal standards on Nerf Blasters.

NPC Lead
This player is on an NPC shift, but is given the NPC direction card when the Game Master briefs the NPCs. They are responsible for helping the other players make sense of their NPC stats, goals and the direction of the Game Master and for gathering the NPC cards, garb and any other props related to the Mod. They will be assigned each event and may be shuffled around during events. Generally each Group will have 1-2 assigned for the run of the event.


NPCS

Stands for "Non-Player Character." These are all the other characters needed to complete the story, monsters and enemies, the butcher, the baker and the candle stick maker.

Shifts!
NPC Groups are listed on a chart on the Out of Character Information Board along with a Schedule of the Mod Slots. Game Master and Storytellers will assign players to their groups. While one group is Playing their Character, the other with be playing NPCs, to then reverse the next Mod Slot. Generally this will be and even number of NPC shifts between the groups. Sometimes, it might be necessary to move someone from one group to another. Please let staff know if there is a problem with the move and we will do our best to make sure all problems are solved. Children under 12 must be accompanied by their Adult on the field, however, children over 12 do not have to be in the same MOD group. Adults are not required to accompany their minors during Kids MOD, but must remain on grounds.


Types of NPCs


- General NPCs
Villagers, monsters, the Innominatam and other things the players encounter. May be played by NPC Staff or Players on an NPC shift. Some may be upgraded to Character NPC if the story calls for it. At the whim of pretty much the entire Storytelling staff, depending on whose domain they are in.
- Character NPCs
Reoccurring NPCs, usually played by the same Player the entire session (unless killed or otherwise no longer necessary.) They are directed by the Storyteller over the Area the Character was created for. They are generally important or dangerous and should have as much story invested in them as the player characters. Often their Player knows some of the Storyteller secrets, and therefor might not be allowed to interact with certain plot lines that the player may know too much about.
-Storyteller NPCs
Generally either Character NPCs whose player happens to be elsewhere at the current moment, or NPCs that are irrelevant other than the current moment that the Storyteller need them. (Or really, any character the Storyteller needs that isn't present.) The Storyteller takes on that character for that moment. This is convenient to quickly handle a Player Character needing to talk with a black smith when none are currently being played (but obviously there would be one in town!) Heavy use of other people’s characters is discouraged.

Needed for an NPC Shift
Please report to the Storyteller at the appropriate time. Please show up in very basic garb, such as a tunic and pants, kilt or skirt, but not anything identifiable or unique to your character if it can be avoided. Just as neutral of clothes as possible. Generally, the Storyteller will tell you if there is anything else you need to bring. An NPC Tunic, Weapons, props, costume items, loot pouches and loot will be provided by the Storyteller. You may be asked to wear a mask or make up. Please indicate if you have any latex or make up allergies.

If you cannot make your shift, please let a Storyteller know as soon as possible.


WHEN we get bigger, we’ll add


-Quest Storyteller
Has a written-out Quest that they are guiding a group of Players through. Is completely in control of the group and everything they encounter. In charge of the Quest NPCs as well.
- Adventure Storyteller
No particular quest or Story. They are in charge of refereeing interactions on the adventure field. They are not in charge of the Adventure NPC's creation, but their ruling on combat and interactions is still final for the NPCs too.
- Town Storyteller
As with the Adventure Storytellers, but in Town. They generally shouldn't have to deal with much combat though, since it's forbidden in town.
- Guide Storyteller
This Storyteller takes new players through their first event, constantly by their side while IN Game. They explain the rules, how the world works and takes them on their First Quest. Often this is the Player Liaison.

Rules Marshals
Also Called Rules Lawyers. These are players who have been approved by staff to have a great handle on the rules. If there is a minor dispute and no Storyteller available, or a Marshal notices a player who is not using a rule, they may correct the problem. If the dispute is not easily settled, they should get a Storyteller. They should also be on the lookout for problems with rules and rule application. Rules Marshals who misuse this status may be reported to any other member of staff.

NPC Coordinator
Storyteller who is Charge of the creation of all NPCS. They are in charge of the "Laboratory" (the Costume Department,) where they are responsible for dressing and makeup, arming, stats and loot of all NPCs. They are also responsible for the Adventure Field NPCs and the Quest NPCs, usually with the Quest Storyteller.

Prop Maker
Works under the NPC Coordinator creating, caring for and keeping track of all the physical pieces of props. Where they are, what shape they are in and what needs to be replaced, etc. They build and decorate sets at the Direction of the Game Master and the Quest Sets at direction of the Quest Storytellers.

Monster Maker
Works under the NPC Coordinator creating, caring for and keeping track of all the costumes and looks of the NPCS. Where they are, what shape they are in and what needs to be replaced, etc. They help with the physical dressing, effects and makeup of the NPCs.